Alex Boyd — 3D Artist, Motion Designer & Environment Artist
3D Artist
From concept to delivery, I transform ideas into polished, production-ready 3D visuals.


















I create for brands, agencies, and creative teams to turn ideas into memorable visual experiences. I’m drawn to projects that want to break out of the box, using everything from 3D and motion to real-time and spatial design to explore where an idea can go. Curiosity and experimentation drive my process, with a focus on finding unexpected ways to make concepts feel tangible, immersive, and alive.
I believe good design should be both visually compelling and purposeful. Rather than being tied to one specific style, I adapt my approach to the needs of each project, moving fluidly from concept and visual development through production and final delivery. My goal is to bridge the gap between creative vision and execution, creating work that feels thoughtful, polished, and immersive.
Featured Projects
KEEN Pop-Up Retail Concept
Concept, Art Direction & 3D Visualization
I recently had the opportunity to visit the KEEN Headquarters retail store and was really inspired by their brand vision and overall approach to marketing. It got me thinking about how I could explore that identity through a new experiential concept, so I opened up Blender and started playing around with some ideas. I spent time researching their branding, products, and existing marketing to come up with something that felt authentic to KEEN and could realistically be used at different marketing events. The idea was to give people a chance to actually test hiking shoes rather than just look at them on a shelf. That led to Groundworks, a shoe-shaped testing area with three different surfaces: asphalt, forest floor, and river rock. I also incorporated a 3D scan of one of KEEN's existing hiking shoe models and used it as a starting point to experiment with my own take on a new collection of textile designs. The yellow arch serves as a safety handrail while customers walk across the different surfaces, while the nearby bench and reclaimed materials help create more of a trailhead feel than a traditional retail booth. I also experimented with different lighting setups and cast shadows to add depth and visual interest to the space, keeping it from feeling too clean or clinical. Overall, I wanted the experience to feel approachable, interactive, and true to the KEEN brand. An independent concept exploration — not an official collaboration or commission. All KEEN branding and trademarks belong to KEEN.
Learn moreTechNet Cyber 2026
Video Production, Editing, Concepting, Video Development
Full video production for Viasat at TechNet Cyber 2026 — responsible for concepting, development, editing, and final delivery of the show's cinematic cybersecurity narrative.
Learn moreDrinktec 2025
Digital Twinning, Design Planning, Modeling, Optimization
Created while employed by The Virtual Wild. Responsible for digital twinning, design planning, modeling, and optimization of the real-time 3D walkthrough for sales and demonstration.
Learn moreHIMSS 2025 — 3D Sales Tool
3D Map Modeling, Layout, Looping Animations
Created while employed by The Virtual Wild. Responsible for 3D map modeling, layout, and looping animations that brought the show-floor experience to life.
Learn moreDiablo IV — Lighting
Lighting Artist Intern — Real-Time Lighting
Real-time lighting work on Diablo IV as a Blizzard Lighting Artist Intern — shaping the atmospheric, dramatic lighting that drives the game's dark fantasy mood and environmental storytelling.
Learn moreRecent Work
Browse recent 3D and design projects.
Personal work
A collection of recent 3D pieces: props, stylized models, and detail renders. Click any tile to view the full set.
Questions clients ask before we work together.
Let's create
something bold.
Have a project in mind? Whether it's a digital twin, real-time environment, or full video production, I'd love to hear about it.
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