Alex Boyd — 3D Artist, Motion Designer & Environment Artist
3D Artist
From concept to delivery, I transform ideas into polished, production-ready 3D visuals.


















I create for brands, agencies, and creative teams looking to turn ideas into engaging visual experiences. My approach is rooted in curiosity, problem-solving, and pushing ideas beyond the expected. Using 3D, motion, real-time design, and spatial thinking to find the best way to communicate a concept.
I believe good design should be both visually compelling and purposeful. Rather than being tied to one specific style, I adapt my approach to the needs of each project, moving fluidly from concept and visual development through production and final delivery. My goal is to bridge the gap between creative vision and execution, creating work that feels thoughtful, polished, and immersive.
Featured Projects
AUSA 2025 — Interactive
3D Environment Layout, Model Optimization, Video Development, Animation, Rendering
An interactive 3D experience for Lockheed Martin at AUSA 2025. Responsible for 3D environment layout, model optimization, video development, animation, and final rendering of the immersive defense showcase.
Learn moreTechNet Cyber 2026
Video Production, Editing, Concepting, Video Development
Full video production for Viasat at TechNet Cyber 2026 — responsible for concepting, development, editing, and final delivery of the show's cinematic cybersecurity narrative.
Learn moreDrinktec 2025
Digital Twinning, Design Planning, Modeling, Optimization
An interactive digital twin for Husky Technologies at Drinktec 2025. Responsible for digital twinning, design planning, modeling, and optimization of the real-time 3D walkthrough for sales and demonstration.
Learn moreRecent Work
Browse recent 3D and design projects.
Personal work
A collection of recent 3D pieces: props, stylized models, and detail renders. Click any tile to view the full set.
The Virtual Wild
3D Tech Artist + 3D Generalist
November 2024 – Present
- ·Building, lighting, and optimizing real-time 3D environments and assets for interactive experiences.
- ·Collaborating within a studio team to model, texture, rig, and animate content across multiple tools.
- ·High-profile clients include NASA, Leidos, Husky Technologies, and Volvo.
Freelance Designer
Freelance Designer
October 2021 – Present
- ·Partnering with industry clients from early concept through final delivery, producing real-time and rendered visual experiences across multiple platforms.
- ·Specializing in both 2D and 3D products to create interactive experiences.
- ·Clients: Quince Imaging, The Virtual Wild, Big Cedar Lodge, Ace Hardware
RubyShark
Temp. Art Director
June 2025 – September 2025
- ·Contributed to defining the overall visual style for Mantra, ensuring consistency across all assets.
- ·Collaborated with art leads and the broader volunteer-driven team.
Blizzard Entertainment
Lighting Artist Internship
Summer Blizztern Programs 2019 + 2020
- ·Created immersive real-time PBR-based lighting for diverse game environments in Diablo IV.
- ·Enhanced mood and narrative flow while ensuring optimal in-game performance.
Southern New Hampshire University
BFA, Game Art & Development
GPA 3.9 · Summa Cum Laude · Student Honor Roll · 2024
Ringling College of Art + Design
BFA, Game Art & Development (partial)
112 credits completed · Sarasota, FL · 2017–2020
Studio Arts College International
Art Restoration & Classical Painting
Florence, Italy · Summer 2018
Let's create
something bold.
Have a project in mind? Whether it's a digital twin, real-time environment, or full video production, I'd love to hear about it.





















