
Hi, I'm Alex
3D Generalist + Creative Designer
About
Alex Boyd is a freelance 3D Generalist and Creative Designer with expertise in game art, UX/UI design, and interactive experiences. He has a strong background in 3D modeling, environment art, level design, texturing, real-time PBR lighting, and advanced optimization techniques to improve performance and efficiency. Graduating at the top of his class with a Bachelor's degree in Fine Arts from Southern New Hampshire University, he honed his artistic abilities while developing a strong technical foundation in digital and interactive design.In addition to game development, Alex specializes in UX, UI, and creative design, crafting intuitive and visually compelling digital experiences. With extensive experience in Unreal Engine and Unity, he develops interactive worlds that seamlessly blend artistic vision with technical precision.His work also extends to physical exhibits, designing immersive installations that connect virtual and real-world interactions. With a keen eye for detail and a strong technical foundation, he creates high-quality, user-centered designs across multiple platforms.
Experience
The Virtual Wild
November 2024-Present
3D Generalist + Creative Designer
Collaborated with the team to shape art direction and look development for a Unity-based project, contributing to a cohesive visual style.
Designed and implemented integrated UI systems, creating seamless UX flows to enhance gameplay.
Developed high-quality, game-ready 3D models, textures, and immersive environments.
Worked closely with the development team to refine visuals and design, incorporating feedback to elevate the final look of the project.
Professional Freelancer
October 2021-Present
Created game-ready 3D models, environments, and textures, optimizing assets for real-time applications in Unreal Engine and Unity.
Designed UX/UI for interactive experiences, ensuring accessibility, functionality, and cohesive visual design.
Collaborated with teams and clients to shape art direction, refine project aesthetics, and deliver high-quality results.
Blizzard Entertainment
Summers of 2019 + 2020
Lighting Artist
Selected from thousands of applicants for the highly competitive Blizztern Internship Program at Blizzard Entertainment and invited back for a second year.
Created immersive real-time PBR-based lighting for diverse game environments in Diablo IV, enhancing mood and narrative flow.
Collaborated closely with the development team to refine lighting designs for the Diablo IV reveal, beta, and trailers.
Ensured optimal in-game performance by adhering to engine budgets and optimization techniques for high framerates.
Education
Southern New Hampshire University
Bachelor of Fine Arts (BFA) – Game Art & Video Game Design
GPA: 3.9 | Summa Cum Laude
Ringling College of Art and Design
August 2017-December 2020
112 Credits Completed towards Bachelor’s of Fine Arts in Game Art and Development.
Studio Arts College International
Art Restoration and Painting – 2018 Summer Program in Florence, Italy
Mastered classical painting techniques, creating plein air works at historic landmarks.
Studied under a professional art restorer, gaining hands-on experience in conservation methods.
Trained in professional art restoration, applying advanced cleaning and retouching methods with reversible paints.
Contributed to the restoration of an 18th-century Italian church painting, preserving its historical integrity.
Contact Me
3D Modeling and Texturing
Lighting Art